A comprehensive AI skill bundle for Godot 4.x game development. Gives your AI coding assistant expert knowledge of GDScript patterns, debugging, UI systems, roguelike blueprints, GPU particles, and more. Includes 4 MCP servers for runtime Godot interaction — asset search, knowledge lookup, log tailing, and full editor control via Gopeak.
Works with any AI coding tool. Built-in support for Claude Code, VSCode/GitHub Copilot, Antigravity, and Open Claw. Adaptable to any platform that supports skills or MCP.
One-Prompt Install
Copy the prompt for your platform into your AI assistant and it will handle everything — cloning, copying skills, setting up MCP servers, and configuring your environment.
Install the Godot Kit bundle from https://github.com/SufficientDaikon/godot-kit into my project:
1. Clone the repo to a temp directory
2. Copy each subdirectory from skills/ to ~/.claude/skills/{name}/
3. Copy agents/AGENTS.md to my project root
4. Create ~/.claude/agents/ if needed, copy agents/*.agent.md there
5. Create .vscode/mcp-servers/ in my project, copy mcp-servers/*.py there
6. Create a Python venv at .venv/ and pip install fastmcp httpx
7. Copy platforms/claude-code/.mcp.json to my project root as .mcp.json
8. In .mcp.json, set GODOT_PATH to my Godot executable (ask me if you can't find it)
9. Update Python server paths in .mcp.json to use .venv/Scripts/python.exe (Windows) or .venv/bin/python (macOS/Linux)
10. Create .claude/prompts/ if needed, copy prompts/ contents there
11. Copy mcp-knowledge/ to my project root
12. Delete the temp clone
13. Verify: skills exist in ~/.claude/skills/, .mcp.json is valid JSON, and the venv can import fastmcp
Install the Godot Kit bundle from https://github.com/SufficientDaikon/godot-kit into my workspace:
1. Clone the repo to a temp directory
2. Copy each subdirectory from skills/ to ~/.copilot/skills/{name}/
3. Copy agents/AGENTS.md to my project root
4. Create ~/.copilot/agents/ if needed, copy agents/*.agent.md there
5. Create .vscode/mcp-servers/ in my project, copy mcp-servers/*.py there
6. Create a Python venv at .venv/ and pip install fastmcp httpx
7. Copy platforms/vscode/mcp.json to .vscode/mcp.json
8. In .vscode/mcp.json, set GODOT_PATH to my Godot executable (ask me if unsure)
9. On macOS/Linux, change .venv/Scripts/python.exe to .venv/bin/python in the Python server commands
10. Copy docs/copilot-instructions.md to .github/copilot-instructions.md
11. Create .github/prompts/ if needed, copy prompts/ contents there
12. Copy mcp-knowledge/ to my project root
13. Delete the temp clone
14. Verify: ~/.copilot/skills/ has 9 subdirectories, .vscode/mcp.json is valid JSON, .venv has fastmcp
Install the Godot Kit bundle from https://github.com/SufficientDaikon/godot-kit into this project:
1. Clone the repo to a temp directory
2. Create .antigravity/skills/ if needed
3. For each subdirectory in skills/, copy its SKILL.md to .antigravity/skills/{name}.md
4. Copy agents/AGENTS.md to project root
5. Create .antigravity/mcp-servers/, copy mcp-servers/*.py there
6. Create a Python venv at .venv/ and pip install fastmcp httpx
7. Add MCP server entries to my Antigravity config (gopeak via npx -y gopeak with GODOT_PATH, plus the 3 Python servers)
8. Create .antigravity/prompts/ if needed, copy prompts/ contents there
9. Copy mcp-knowledge/ to project root
10. Delete the temp clone
Install the Godot Kit bundle from https://github.com/SufficientDaikon/godot-kit:
1. Clone the repo to a temp directory
2. Copy skills/ directory contents to wherever your tool stores skill/instruction files
3. Copy agents/AGENTS.md to project root as agent instructions
4. Copy mcp-servers/*.py to your project, create a Python venv, pip install fastmcp httpx
5. Configure your tool's MCP settings to run the Python servers and use npx -y gopeak with GODOT_PATH set to your Godot executable and GOPEAK_TOOL_PROFILE set to "compact"
6. Copy prompts/ and mcp-knowledge/ to appropriate locations
7. Delete the temp clone
Skills
Nine specialized skill packs, coordinated by the Omega meta-skill. Skills activate automatically based on your question.
omega-gdscript-expert
Meta-coordinator that routes requests to the right specialized skill. Enforces MCP routing and self-evaluation.
P1meta-skill
godot-best-practices
Scene organization, signals, resources, state machines, object pooling, save/load systems, naming conventions.
context7 and ragx-aipm are not Godot-specific. Remove them from your MCP config if not needed.
Example Prompts
See the full Prompts Guide for 12+ prompts across three difficulty levels. Here are a few to get started:
Getting Started
Set up a new Godot 4.x project with proper folder structure following best practices. Create the directory layout (scenes/, scripts/, resources/, assets/), set up an autoload singleton for game state, and create a basic Main scene with a SceneTree structure that follows the signal-up-call-down pattern.
Common Workflow
Create a player character scene with a finite state machine. The player should have Idle, Run, Jump, and Fall states. Use static typing throughout, the signal-up-call-down pattern, and export variables for movement tuning. Include a GPUParticles2D node for dust effects when running.
Advanced
Design a complete roguelike dungeon generation system using the Walker method. Include room templates, corridor connections, spawn point placement for enemies and loot, a seeded RNG system for shareable runs, and a DungeonManager singleton that tracks floor progression. Use meta-progression to unlock new room types between runs.